The Witcher 3

If there’s ever a chance to mix a drinking term and a game you can guarantee we’ll be taking advantage of that opportunity, for The Pitcher 3, this carafe is meant to copy the Toussant Red and be the perfect drink to sip alongside a game of Gwent.


  • 20ml Lilet Rose
  • 20ml Chivas Regal
  • 20ml Peach Aperitif
  • 50ml Ginger Beer
  • 50ml Coke
  • 25ml Lemon Juice
  • Red Grapes
  • Ice
  • Boston Shaker
  • Mini 250ml Carafe or Wine glass


Add ice cubes to your carafe to chill. In a Boston shaker, add Lilet, Chivas, Peach Aperitif and 25ml of lemon juice, fill with ice and shake well. Strain into your carafe over the ice and then top with ginger beer then the coke. Serve with the grapes on the side.

The Game

The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by Polish developer CD Projekt and is based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third main instalment in The Witcher’s video game series played in an open world with a third-person perspective.

Players control protagonist Geralt of Rivia, a monster slayer (known as a Witcher) who is looking for his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture her and use her powers. Players battle the game’s many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to acquire experience points and gold, which are used to



With Master Chief on ice until the new Xbox console, we had to look at other Xbox titles and settled on PUBG as the title was a console exclusive and the excuse to do a drink with a frying pan! (Iconic in the game due to a bug that made it bulletproof which developers left in) I didn’t realise how many would mysteriously vanish.


  • 125ml Tomato Juice
  • ½ teaspoon Worcester sauce
  • ½ teaspoon Tabasco
  • ½ teaspoon of horseradish sauce
  • 1 pinch Pepper
  • 1 pinch Chili Flakes
  • Lime wedge
  • 40 ml vodka
  • 20ml cold brew coffee
  • Chicken Salt
  • Roast Chicken Crisps
  • Mini Frying Pan
  • Ice
  • Highball glass


Start by running a lime wedge around the rim of a half-pint glass then dip in chicken salt to garnish then set aside for the Bloody Mary.
Like a standard Bloody Mary with a few house tweaks, combine all the remaining ingredients and stir continuously in a tall glass with ice until chilled.

Serve with a frying pan full of chicken crisps.

The Game

PlayerUnknown’s Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game’s map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.


Street Fighter V: Arcade Edition

Flaming dragon punches have been a staple of series icon Ken since Street Fighter 2, this is another re-release improving on our original Sweet Fighter 5 cocktail.
Our Sweet Fighter V: Barcade Editon takes its drink inspiration from a classic Pimms but taking things turbo with Red Bull tropical.


  • 1 Can Red Bull Tropical
  • 25ml Tanqueray Sevilla Orange Gin
  • 50ml Pimms
  • 10ml Overproof Rum
  • Cucumber slices
  • Apple Wedges
  • Grapes
  • Strawberry
  • Orange Wedge
  • Mint Sprig
  • Mixed Sweets
  • Paper Bag
  • Lighter/Matches
  • Ice
  • Highball glass


Take the Tanqueray Sevilla, Pimms and add to a highball filled with ice and fill with fruit.
Open the Tropical Red Bull and pour the overproof rum into the rim of the can, light and serve by pouring into the Pimms mix and the sweets on the side.

The Game

Street Fighter V is a fighting game developed and published by Capcom for the PlayStation 4 and PC in 2016. 

Street Fighter V carries on the 2D fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the “V-Gauge”, which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. 


Super Mario 3D Land

In 2014 we were asked by BAFTA to create drinks that could be served up at the Game Awards after-party taking inspiration from the nominees in the best game category. This tribute to the creator of Mario and if not the father of modern gaming, at least a founding father, Shigeru Miyamoto. Our Miyamojito gives the Mojito a Japanese twist and includes a boozy nod to Mario’s favourite powerup.


  • 40ml Sake
  • 1 tsp Gomme syrup or plain sugar syrup
  • 15ml lime juice
  • A generous helping of mint leaves
  • 100ml Soda
  • Ice
  • Highball glass
  • Button Mushrooms
  • 50ml Japanese Rum
  • Butter
  • Matches or Lighter
  • Frying Pan


Start by creating your rum-soaked Mushrooms, add some oil and butter to a frying pan, sweat off the mushrooms then add your rum, flambee, drain and leave to chill.
Muddle the mint in a glass and top up with ice, pour in the sake, sugar syrup and lime juice, stir until chilled, top up with lime and more fresh mint. Finish by placing the mushrooms on top of the glass.

The Game

Super Mario 3D Land[a] is a platform video game in the Super Mario series developed and published by Nintendo for their 3DS handheld game console. It was released worldwide in November 2011 and was the first Mario game to be released for the 3DS. A sequel, titled Super Mario 3D World, was released for the Wii U (Rest in peace) in 2013.

Super Mario 3D Land and its sequel are unique from other games in the Mario series, as they combine elements from both traditional 2D Mario side-scrolling games and modern free-roaming 3D Mario games. It also introduces elements into the series, including power-ups and gameplay mechanics. The main story is similar to previous Super Mario titles, following Mario’s efforts to rescue Princess Peach, who has been kidnapped by Bowser.


Cyberpunk 2077

The Afterlife Bar in Nightcity names cocktails after famous regulars thought to have died in a spectacular fashion, thought to have been vaporized in a nuclear blast this drink is a tribute to his supposed demise. With Keanu Reeves playing the character in-game trailers it seems Afterlife may have been too hasty on the tribute, enjoy getting Cyberdrunk with the Johnny Silverhand while it’s still on the menu.


  • 2oz (60ml) aged tequila
  • 1 teaspoon agave nectar
  • 2-3 dashes Angostura bitters
  • Orange twist
  • Chilli
  • 30ml Splash Mexican Beer
  • Edible Silver
  • Tumbler Glass
  • Ice


Prepare your tumbler/rocks glass by rubbing an orange wedge & chilli around the lip of the glass and dip into the edible silver, tap the base of the glass to remove the excess.
Mix your agave, bitters and tequila over ice and slowly stir, pour into your silver glass and finish with beer, roll for constitution and enjoy.

The Game

Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt Red. It is scheduled to be released in November 2020. Adapted from the Cyberpunk tabletop RPG franchise, the story takes place in dystopian Night City, an open world with six distinct regions. Players assume the first-person perspective of a customisable mercenary called V, who can acquire skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.


Hitman Absolution

With a franchise as iconic as Hitman, we had plenty to work with and decided we wanted to capture the variety of kill styles and create a set of drinks that took on both the visual style and classic themes of the Hitman series… but first, we needed a ‘victim’

The studio was an interesting place to be that day, with glasses of booze meeting air rifles and samurai swords… it was messy – but an awful lot of fun. Seven glasses lost their lives that day for a total of four final images, which although a fairly good ratio, clearly any slip ups wouldn’t be seen as acceptable by a certain barcoded agent…

To draw attention to the (borderline offensively) bad ‘Absolut’ semi-pun, we used different flavours of the Swedish spirit for each image.


  • A complete disregard for health and safety
  • Long Island Mix (1 part Gin/Vodka/Rum/Triple Sec)
  • Fresh Lime Juice
  • 100ml Lemon/Lime Soda
  • Plus your choice of execution from
  • Headshot: 25ml Absolut 100 Proof Vodka
  • Cut Down: 25ml Absolut Citron Vodka
  • Drowned: 25ml Absolut Peach Vodka
  • Burned: 25ml Absolut Peppar
  • Highball Glass
  • Ice


Choose your “death” ingredient. Pour all the long island alcoholic ingredients into a shaker with ice and shake. Strain the mixture into a highball glass over ice. Top with the lemon-lime soda and fresh lime juice. Drink up and watch your back agent.

The Game

Hitman: Absolution is a stealth video game developed by IO Interactive and published by Square Enix. It is the fifth instalment in the Hitman series. Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise. The game was released on 20 November 2012.


Deus Ex

Following on from our two previous drinks for Resident Evil and Alice Madness Returns, we were working in the office and killing time on the Guardian Gamesblog chatterbox page. The topic turned to what Loading does and people started pitching puns like “Gin and Sonic”, forum member ‘Cunning Stunt’ then mentioned ‘Deus Ex on the Beach’ and with the sequel Human Revolution coming out we got in touch with Square Enix pitching the drink idea as part of the release.

Once we had permission we stayed pretty true to the classic ‘Sex on the Beach’ recipe with Peach Schnapps, Triple Distilled Vodka, Orange and Cranberry juice. This has been augmented with Goldshlager to bring in the iconic Deus Ex: Human Revolution ‘golden shards’.”


  • Glass
  • 10ml Grenadine, 
  • 25ml Peach Schnapps, 
  • 150ml Orange Juice, 
  • 50ml Cranberry Juice, 
  • 50ml Goldschlager.


Fill the glass with ice and start by pouring the grenadine, archers and cranberry juice. Next carefully pour the orange juice into the glass so it layers on top of the grenadine/archers/cranberry mix, to finish pour the Goldschlager over the back of a spoon so that it floats on top of the  juice, serve.

The Game

Deus Ex: Human Revolution is an action role-playing video game developed by Eidos Montréal and published worldwide by Square Enix in August 2011. It is the third game in the Deus Ex series and a prequel to the original Deus Ex.

Set in the year 2027, Human Revolution focuses on ex-SWAT officer Adam Jensen, who is employed as a security officer for Sarif Industries, a company on the leading edge of advanced and controversial artificial organs dubbed “augmentations”. An attack on Sarif Industries that apparently kills researcher and Adam’s ex-girlfriend Megan Reed also leaves Adam critically injured. To save him, company CEO David Sarif subjects him to an extensive augmentation procedure: six months later, now recovered and possessing advanced augmentations, Adam sets out to pursue his attackers and the shadowy organization behind them. The story explores themes of transhumanism, the growing power of megacorporations, and their impact on social class.


Resident Evil

After word about the bar slowly spread, Capcom got in touch to see if we were interested in creating a drink for one of their franchises. Brainstorming followed, we dismissed the Mega Man-hattan which made a debut years later and Final Sprite 3 was vetoed. After sketching drinks based on common elements in the games (Ink ribbons, herbs, zombies) this led to a bar regular suggesting the T-Virus and after some refinement and testing, the drink concept came together, for our ‘G&T Virus’ we were going to need syringes. A lot of syringes.


  • Highball Glass
  • Ice
  • 15ml Grenadine
  • 25ml Sloe Gin
  • 5ml Blue Curacao
  • 5ml Midori
  • 10ml Gordon’s
  • 10ml Bombay Saphire
  • 200ml Sprite
  • 5ml syringes
  • lime juice


Take a highball glass and fill with ice, start the cocktail by pouring the grenadine into the bottom of the glass, add the sloe gin and stir. Carefully pour the sprite down the side of the glass (this is to help keep the Sloe nicely layered at the bottom) Next take two shot glasses and mix together Blue Curacao and Bombay Saphire in one (T-Virus) and Midori and Gordon’s (Antivirus) in the other. Fill a different syringe with each mix and balance on the glass.

The Game

Resident Evil, known in Japan as Biohazard, is a Japanese horror media franchise created by Shinji Mikami and Tokuro Fujiwara and owned by the video game company Capcom. The story follows outbreaks of zombies and other monsters created mainly by the Umbrella Corporation.

The franchise began with the video game Resident Evil, released in 1996. It has grown to encompass numerous sequels of various genres, incorporating elements of action, exploration, and puzzle-solving, and storylines inspired by horror and action films. Resident Evil is Capcom’s best-selling video game franchise, with over 100 million units sold worldwide as of May 2020. The Resident Evil live-action film series is also the highest-grossing film series based on video games.


Searching For Street Fighter

Street Fighter II was one of the early “Did you know you could do…?” games on the fighting game circuit. While gamers were sucked in by the bright colours and sounds of the arcade machine’s attract screen, they stayed for deceptively deep gameplay. The best fighting games are the ones that take the concept of “rock-paper-scissors” and build layer upon layer on its foundations. Street Fighter’s appeal was you were never outgunned when you lost. You were just outwitted. Learning Street Fighter is just like learning another language — first you pick up basic terms, then you learn to string some sentences together, like a “Down, Down-Forward, Forward + Punch” for a Hadoken. Before long, you can find yourself “speaking Street Fighter” without a moment’s second thought.

Of course, like learning any language, the quickest way to pick it up is to take yourself out of the classroom and put yourself into the native climate. Which is where the arcades come in….

Street Fighter II dominated the 90s arcade scene. DOMINATED. Dominated in such a way that it is hard to articulate to the modern, post-internet, post-mobile phone, 64 player multiplayer online gamer.

It was in the arcade where Street Fighter II went from “very good game” to “culture-defining piece of entertainment”. The arcade served as an incubator to the videogame scene — it was Reddit thread, gaming room and communal hangout all rolled into one. The only bar of entry was a couple of quid to lay down for a game.

Only, you didn’t just lay down for a game in the early arcade scene. Depending on your arcade, approaching someone for a match of SF II was akin to challenging someone to a duel. You’d go up, stick your pound coin down on the side of the machine. *Blam*. A “I got next” message to everyone in the local vicinity. For if the London arcade was a stomping ground for all manner of beasts in the 90s, there were all manner of beast slayers traversing the land trying to put them to the sword.

As for Grendel’s lair? Well apparently, that was housed somewhere in a cab rank in Kings Cross….

Street Fighter always leant itself well for rumours and urban legends. “You must defeat Sheng Long to stand a chance” was a rumour that ran for years before it got revealed as a hoax in an old gaming magazine. For me, there was always one Street Fighter rumour that stuck. The rumour of the cab rank arcade machine…

A dodgy translation job kept the Sheng Long urban legend going for close to five years.

So the story goes, there was a black cab rank in Kings Cross that housed a Street Fighter II machine throughout the 90s. For ~some reason~, the machine became the meeting point of some of the best SFII players in the city. You’d turn up to the cab rank, play your game and (supposedly) loser paid for their opponents cab ride home.

It’s one of the most interesting Street Fighter II legends I ever heard. Entirely plausible and (you would think), easily provable. So with a smartphone, an old copy of Yellow Pages and a bit of gusto I went about proving it.

My first port of call? Taxi drivers. Such is the wonder of London, your average black cab driver probably has work experience of the city in the 90s; might one of them have any memories of a Street Fighter machine in Kings Cross?

Apparently not. Talking to the black cabbie driver dad of a friend (when you live in East London, finding a cabbie isn’t too hard), their doesn’t appear to be any SFII machines in Kings Cross.

The cabbie that props up the bar in my rugby team? “I’ll ask around. I’ve never heard of it.” No memories either. Searching for a 20 year old videogame machine from people who never played a game outside of Angry Birds was proving slightly tricky.

Next, Reddit and the forums. The Internet Fighting Game community may be one of the most knowledgeable and intimidating subsets of all of gaming, but if you approach you right and pay the correct tithes, you can get what you’re after.

“Sorry I can’t help more but you might want to check with a man called Mark Starkey. I hear he bought up a lot of the game cabs from King’s X.” said one intrepid wanderer on a Reddit thread.

And so, it was onto my final lead — Mark Starkey, longtime London arcade gamer, who’s been on the scene since 1989. Would he be able to solve the taxi cab rumour? Was it real? Or simply schoolboy rumour?

“Unfortunately, your schoolboy rumour was just that”, Mark says.

Defeated. But was there a Grendel’s lair where top Street Fighter II players met?

“Oh absolutely, if you were one of the best of the best, you would head to Casino (that was confusingly the name of the arcade), by London Trocadero in Piccadilly Circus. There was a man, John Sturges who was an official distributor for Capcom arcade board. Everything that came into the arcade came in through him. If anything, he was the grandfather of Street Fighter scene in the UK.”

Also great was the nearby Namco Wonderpark (which closed in 1998 and oddly featured in Channel 4 sci-fi series Ultraviolet, starring Idris Elba). Both arcades would see a lot of tournaments over the period, where top tier players like (Current SFV Guinness World Record holder) Ryan Hart would pop up and hone their skills.

London Trocadero also had some good players as well, and as Mark tells me, gamers would do player similar to a pub crawl, starting in one arcade, and slowly traversing through Central London, late into the night, exchanging battle and beers and smiles with other gamers.

But why track down these arcades? Was it the people who turned up? Did it have a good vibe? Was it just nice to be in the heart of London?

Actually, it’s a combination of all those things, as well as a few tips from old 90s machines.

“Most of these machines were made in the UK and Europe because it was cheaper to make machines in the homeland out of chipboard rather than import steel and plastic over from Japan”, explains Mark. So not only could your version of Street Fighter II vary, so too could the quality of your experience.

“Games were played in 4:3 rather than 16:9 ratio. Back in the analogue era you didn’t have software to process the imagery, so the pictures shone on the screen like lights. People would gravitate to the places that had the best machines for imagery, like SEGA’s big 50 inch cabinet called the Super MegaLo or on a rig called the Electrocoin Duet”. Like the top tier SFV player looking for the best fight sticks, so 90s arcade gamers would track down machines that gave them a better experience, and it was Casino and Wonderpark that held the best machines.

So what about my quest for the taxi rank? Did it ever exist? Well… Maybe.

“I’m not saying the cab rank didn’t exist and that good players never went there. For the most part, you got your arcade kicks wherever you could find them. The first time I completed Street Fighter was in Burger King”, says Mark. “The big arcades around the seaside also got some pretty good players. But for the real real, hardcore, biggest scene? It’s got to be central London arcades. There’s nothing bigger than that.”

So, it appears that the mythical SFII machine in a cab rank is just that. Mythical. At least… unless you, dear reader have any further information for us?


Fall Guys

Fall Guys has been adding to its lore since launch, we’ve learnt the horrific reality of what the inside of the beans looks like, but nobody has offered up an answer to what the slime tastes of? It’s inevitable you’ve sampled defeat in the pink goo at some point in the game. We’ve been in the lab working on a drinkable version you can enjoy at home.

This ‘big sweetus’ milkshake is perfect to help you deal with the spice thrown out by the Fall Guys community team. If you are feeling flush with crowns you could add in a liquid tribute to a certain community manager by adding a 24-year-old Port to the mix.


  • Healthy scoops of Strawberry Ice Cream
  • 200ml Milk
  • 25ml Absolute Raspberry
  • 15ml Banana Liqueur
  • 60 Jelly Beans
  • Blender
  • Highball glass


Take the ice cream, spirits, milk and blend until a thick shake, serve with up to 60 jelly beans and enjoy.

The Game

Fall Guys: Ultimate Knockout is a platformer battle royale game developed by Mediatonic and published by Devolver Digital. The game draws inspiration from game shows like Takeshi’s Castle, It’s a Knockout and Wipeout, and playground games like tag and British bulldog.

Represented as jellybean-like figures, players move around different levels, with additional moves such as jumping, grabbing/climbing, or diving to add more carnage to the mix. The aim is to qualify for subsequent rounds by successfully completing each of the randomly selected mini-games and be the last bean standing at the end to claim the crown.